A VIRTUAL REALITY DIRECT-MANIPULATION TOOL FOR POSING AND ANIMATION OF DIGITAL HUMAN BODIES: AN EVALUATION OF CREATIVITY SUPPORT

A Virtual Reality Direct-Manipulation Tool for Posing and Animation of Digital Human Bodies: An Evaluation of Creativity Support

A Virtual Reality Direct-Manipulation Tool for Posing and Animation of Digital Human Bodies: An Evaluation of Creativity Support

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Creating body poses and animations is a critical task for digital content creators, movement artists, and sports professionals.Traditional desktop-based tools for generating 3D poses and animations often lack intuitiveness and are challenging to master.Virtual reality (VR) offers a solution through more Seaweed intuitive direct-manipulation capabilities.We designed and implemented a VR tool that enables direct manipulation of virtual body parts with inverse kinematics.

This tool allows users to pose and animate virtual bodies with one- or two-handed manipulations, while also moving, including bending, jumping, or walking.Our user study demonstrated that participants could produce creative poses and animations using this tool, which we 5 Piece Queen Bookcase Bedroom evaluated for creativity support across six factors.Additionally, we discuss further opportunities to enhance creativity support.

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